Pixel Push [Stem Accessibility]

stem-accessibility

Midterm Evaluation: Pixel Press

Documentation

Field Notes

Early Morning Test:

Note: In between tests we modified the context of the toy, adding instructional graphics and coloring in pixel art around the toy on the board

Afternoon Test:

Other tests:

Evaluation

The combination of observations from the two user tests leads me to believe that while the physical apparance of the toy itself is attention grabbing, we could serve to improve it’s context in an educational space. Testers seemed to enjoy interacting with the toy for some time in a playful or meditative way but the point we hoped to communicate of indicating that each pixel has a specific place on a screen needs to be re-worked into the design of the toy and its contexts. In this context playful encounter with the toy was measured by engagement time, facial expression (smiles, gaze, etc.) and verbal feedback given. When a child started talking about something else, we knew that they were no longer as interested i n engaging or playing with the toy. When a child shared confusion or frustration with the toy we got a clear message of how they felt. We were lucky to have such communicative and focused user testers in this first sharing of our project. I think going forward we can work on the design of our project in how it communicates pixel array and image loading concepts for a wider audience and test emore casual interactions with it to understand how the toy serves its purpose without verbal explaination from us when we can’t be there to discuss.